Home › Forums › Hemp Legislation › Why Games Need To Remove Fall Damage Once And For All
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December 2, 2025 at 12:34 am #16807
<br>Moving from single fire to automatic isn’t only an offensive decision; players have to worry about ammo conservation, as well. Only the Hemlock Burst AR, VK-47 AR, and R-301 Carbine make the cut. The more options mean higher efficiency up to a certain point, giving strategic players a boost in succ<br><br> <br>For those that don’t have a mic set up already, Apex Legends has one of the best ping systems out there. Allowing teams to communicate enemy positions, loot locations, and action warnings, all without a single word being spo<br><br> <br>PUBG Mobile does a good job with this. You can play while on a bus or train ride to school or work (or even play in those places, just don’t get caught). Good luck trying to do this on a PS4 or Xbox <br><br> <br>Well sure, the cost of PS4s and Xbox Ones went down significantly in the advent of next-gen but even so, smartphones remain more affordable. That is after taking into account the need for a television or monitor for the conso<br><br> <br>Battles should start as soon as players meet the ground, and PUBG remains consistent on this end. After all, there’s that feeling of suspense that remains as players chute or dive their way to a zone with the majority of the other players. Moreover, players have to stay sharp with things in the environment they need to get to as soon as they drop with other play<br><br> <br>I can see the argument for why fall damage should be in certain games. Series like Uncharted and Tomb Raider aim for a high level of realism with their action, so it makes total sense to include it. In the real world, any of the death-defying leaps that characters like Nathan Drake or Lara Croft perform would result in a broken fibula or separated shoulder even when they landed perfectly. It would break immersion if they survived falling fifty feet onto a rocky surface without at least stubbing their <br> <br>It’s tempting to immediately open fire on enemies that you spot, but sometimes its better to take a moment to consider. Could there be enemies closer to you that you could accidentally alert? Could you have a better chance of taking out that squad if you waited until you got clo<br><br> <br>PlayerUnknown’s Battlegrounds (PUBG) popularized the battle royale format in gaming. Moreover, unlike usual deathmatch modes in games like Activision ‘s Call of Duty , PUBG ‘s map constantly evolves with new hazards, different environmental elements, and weapons scattered around the terr<br><br> <br>Now when I say fall damage I’m not talking about falling into an endless pit. That’s been a staple of gaming since the days of Super Mario Bros . While I don’t necessarily enjoy that either, I understand that’s it’s there because most game designers don’t want to recreate an entire planet’s surface. Sometimes it’s easier to put in a dark, foggy pit and leave its deadliness up to your imaginat<br><br> <br>This doesn’t apply to every gun—in fact, only a few have this option—but knowing the option exists is a big advantage, especially when the indicator is small and non assuming, giving uninformed players a seriously underutilized weap<br><br> <br>Realism is great and all, but the best kinds of games are the ones that say “screw it” and let you fly around without any fear of your ankles exploding. Fast-paced first-person shooters like the newer Doom games, multiplayer titles like Apex E District Map Legends , or superhero simulators like Marvel’s Spider-Man all feel amazing because you’re allowed to fling yourself into the air without worrying about how much damage you’ll take when your feet meet the concrete. In some cases, these games even give you a move that lets you collide with the Earth quicker to deliver a colossal ground pound. Any game that encourages you to fall even faster is an A+ in my bo<br><br> <br>Just because you aren’t running and gunning doesn’t mean that enemy squads won’t be getting picked off. The most efficient use of your resources is to wait for enemy teams to engage each other and then surprise the damaged surviv<br><br> <br>The market for battle royale games seems to grow more crowded every day, and with every addition, the fight to keep players’ attention grows more difficult. Having an intriguing gimmick or theme seems to have become vital to maintaining an active audience. Fortnite dominated the battle royale scene when Apex Legends released. However, rather than just make a straight forward battle royale, Respawn Entertainment set Apex apart from the competition not only by introducing a character class-based system but also by bringing the concept of respawning to the genre. This respawn idea was so popular that Fortnite ended up adding its own version of the mechanic shortly af<br><br> <br>Get used to use this system, and use it a lot. You might not want a piece of loot, but your teammates might. You can give suggestions on where to go and remind allies of useful map features. Perhaps most importantly, you can give warnings if you spot an en<br><br> <br>No, I’m talking about that annoying moment when you’re engaged in a tense battle against a formidable opponent, and just when you think you’ve gotten the better of them you miscalculate a dodge roll, tumble over a ledge, and the subsequent landing inflicts such extreme trauma to your shins that the “You Died” screen immediately pops up. All other damage you can handle like a champ. But a six-foot drop? Sorry pal, that’s instant de<br>
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